Looking at the calendar, I realized that February is already, and there are no promised results of the year according to Stopgame. Well, I, without thinking twice, decided to drink my results. True, while I wrote this article, official results appeared the same. Then even video firsts came out, and I finished this megagandic post in my worthless post. Well, when he finished it, he decided that the sin would send all this heap of letters to the basket, and dared to put it in blogs. So meet! Nonalness and inadequacy! Benefancy and madness! I’ll ask you to remove all the sharp items away and prepare for a fingering dose of delirium, for I wrote this article in a drunken fucker and then I will be truly ashamed that I dared to put it on the Internet. This is "purely subjective results of the year!"(Attention! In order to avoid misunderstandings, I’ll say that my mother did not give money to the console, and therefore I, a kind of rogue, played only in PC Gigra. As a result, no GTA 5 and The Last of US will not be! And I impudently stole the picture at Stopgame! I’m so impudent!)

Strategy/Moba/MMO of the year

Since I, as a purely uneducated person, do not see a big difference between strategies and moba guards, I decided to give this honorary title to Moba-Igra Dota 2, which this year has come out of the stage of CBT and out. The revenue version of Beeta’s relic is not injured, except, except, except perhaps the appearance of even more crayfish at the Ministry of Foreign Affairs and schoolchildren who yell into the microphone in full throat, that they did everything that would be done and what they will calculate you according to IP. In general, nothing unusual. But, besides jokes, Vavle has never done anything bad, and Dota is no exception. The developers very skillfully added a pretty pretty graphics and a convenient interface to the original game, without once changing the very essence of the game. The past Dotra liked this, and they quickly shimmered into the New Dota, forgetting about the old. Not that I was imbued, but this is really a deep and interesting game that drags on oh for how long! Moreover, she is free. You can even try to play if you are not afraid that all household matters will be abandoned, and you yourself will become a terrible unshaven toughness, swearing obscenities every two words. I am personally afraid, to be honest.

On the screen during the battles there is something like that. And so you will not immediately figure out what is going on, who beats and why you, in fact, are dead?

Why is the strategy of the year not Starcraft: Hearts of Sworm: Starcraft is good than ever. That’s just nothing new. Everything seems to have seen in the last part. Not a revolution, in other words. And from Blizzard we are waiting for the revolution.

Race of the year, remake of the year

The race of the year is Motor Rock. You didn’t even hear about her, because? This indie game is a remake. Actually, it is noticeable – menu, music, tracks, cars – everything is damn like, everything is recognizable and everything is as if saturated with nostalgia. Yes, and this year it seems that there were no remakes at all, so I think the position of the "remake of the year" is quite justified. The question that is stuck in the throat of almost everyone – why the race of the year is not the new NFS, such is all clever and beautiful, but no one famous Motor Rock? The thing is that Motor Rock turned out to be insanely drivers, to the best of hardcore and incredibly drawn. The game manages to give you such a sea of ​​sensations in a couple of minutes that, leaving under cool rock music to the finish line first, you forget about all the hardships of the earth and truly rejoice.
True, to recommend it to everyone and everyone, alas, will not work. There is no special physics or graphics in the game. And the game also meets you with a harsh first race, which makes you understand that you are not a king and God, but just another racer, and the fact that the intergalactic cup will have to be conquered later and with blood. And, if these two fads do not bother you at all, be sure that you will undoubtedly like the game. For she is just fantastic. In addition, the game has a multiplayer – and with friends, as always, play ten times more fun.

So the game looks like a game. True, you somehow do not have time to count the training grounds-any second is critical here. You dive for a second – you did not drive into a turn and swallow dust in 8 positions. So damn it, with graphics!

Why is the race of the year not NFS: Rivals: the former king of the genre turned into another game in which you can drive a cool wheelbarrow, but nothing more. Once the NFS was the only and unique, now it is one of many. And Motor Rock – no. Another like Motor Rock, you will not find.

The disappointment of the year

Half-Life 3 never announced.
Why is the disappointment of the year not Another cod, not canceling Watch Dogs and others.: Because Half-Life 3 never announced!

Indie game of the year

But there are simply no winners in this nomination. Not because there were no worthy games and everyone was bad, no, on the contrary – there were too many worthy games. Sir, you are being hunted (“Sir, hunting is declared for you”) is a game about the picturesque ANLIAN HETURE, where robots occupy a place of people. Robots here with a mustache, monocles, with guns of that era, they drink tea and shoot at us. A typical such gentleman’s set. And also this is a game about stealth, survival and Sandbox-world. Very fascinated, only online is not enough (they promise to add in the near future).
Or Footlol – a game about Nemofutball, where we cannot influence the players themselves, but we can set mines, accelerate players, let cows, set the ball, teleport players – in a word, all dishonest methods are allowed here. But the same thing is allowed by the enemy! As a result, the match is turning into real madness, but the madness, it should be noted, is quite tactical. In general – great, impatiently, tactically. Everything is how we love.
Although it is probably pointless to list all projects – so many of them. Hardcone 2D minecraft without cubes and with a cool atmosphere of black humor, hopelessness and fear (though for some reason without online). The Stanley Parable, about which you look just below … In general, there were many iconic games – and all of them are so motley, so unlike what to say – this is definitely a game of the year – I cannot. For each indie his, then let everyone choose his favorite. I will probably refrain.

This is how sir, you are being hunted looks great. This is another example of the fact that graphics are not necessarily trillions of training grounds and hell knows how many shadeers. This is primarily a style.

Why indie game is not The Stanley Parable: The Stanley Parable is definitely a cool plot. An insanely charming storyteller. But gameplay, in fact, is not at all what upset. In general, this is not a game in the usual sense of the word. The plot is at the forefront, it is the storyteller, but any player’s actions are minimized. Perhaps the game should have to get at least a couple of puzzles.

The most unusual plot, character of the year, the allusion of the year

The plot of the year – in The Stanley Parable. The character of the year is Narrator From all that TSP. Yes, this is a completely spontaneous choice, almost unreasonable and crazy. Actually, like the whole article. Of course, the plot of Bioshock Infinite is beautiful, no one argues, but … I played TSP and almost succumbed to the temptation to call his plot the best. True, then I took up an unusual business for me – I thought and decided that the plot of Infinite simply could not be deprived, so The Stanley Parable got neutral – the allusion of the year and the most unusual plot of the year. Why? Simply because there is no plot in the game in the usual sense of the word. There is no superhero saving the world, no apocalypse or a worldwide disaster. This is just a story. History of something distant, unfamiliar to all of us. You hardly have seen something similar. This seems to have not been played out not in films, not in games. But, frankly, you can describe TSP only thesis – they say, this is a game about the choice, ironic, ambiguous, extremely metaphorical, asking a lot of questions and not giving a single answer … and everything is like that. If you try to clarify at least something from the prospective, you will not get the pleasure of the game. Therefore, if you are able to evaluate such a story, if you are able to close your eyes to the complete lack of gameplay – go and play. The sensations are unforgettable.
But you can tell about the narrator and more in more. Fortunately, telling a little is just a hero who makes him fall in love, although he never appears in the frame. He simply speaks in the background – but how and what! The actor of the voice acting tried to glory – he can even give a medal as the best actor of the decade. For every phrase said by him is said with the correct expression and intonation. And sometimes he gives out such brainwashing somersaults in his voice that you are giving. In general, you begin to believe in the narrator not only because of the phrases that he pronounces, but also because he pronounces them as a real person would pronounce in this situation.

The Stanley Parable is somewhat reminiscent of Portal. Both have canonical graphics, not that non -stgin, but extremely pleasant and as -notonical, both have a charismatic character commenting on all our actions (Glados in the first case and the narrator in the second). The differences are that Portal is, first of all, a puzzle in which, although the plot is present, it plays a role far from the main one, and The Stanley Parable is a story without gameplay as such, just go to yourself and click on the buttons.

Multiplayer of the year

After we were shown the crumbling skyscrapers in Battlefield 4 – Everything became clear as God’s day. Despite the bad company with a tearful black man, despite the terrible amusement of everything and everything, despite the failure DLC – which, to hell, the difference? Battlefield is a recognized king of the genre, fast, dynamic, interesting, delaying, and competitors before it – like to the moon on foot. And this does not even need evidence – everything is clear as God’s day. And who dares to argue … um, however, someone can argue with this?

A crumbling skyscraper. The same.

Cooperative of the year

Cooperative of the year – Payday 2, Which, of course, took a huge step forward compared to the first part – this means that there is variability in the passage (now stealth really works), and improved pumping, and many weapons, which are cut to their taste, and the ability to decorate masks in all colors of the rainbow, and … in general, there are a great many innovations of innovations. And, most importantly, Payday 2 came out tactical and fun (yelling at once for three friends on Skype and shout that they are all noobs – it’s great). This is exactly what every sequel should be – buried in all parameters overgrown with small details, fumes and various nuances … The second part of the predatory action disappeared only in one – AI as partners and police officers still terribly stupid. And therefore playing one in Payday 2 is strictly contraindicated. Well, yes, there are still bugs, and there are many of them. Well, okay, because the game is great. There have been no so good cooperative games since the time of Left 4 Dead 2.

An interesting feature – life here is restored, but only partially. That is, the more gets into you, the less you have lives. And then you can die from three bullets.

No praise towards translators, of course, will not be. Such a disgusting translation is a rarity. It seems that the game has been translated with the help of Google Translate – for turns like “Game End” is incredibly enraged. But what is there, in most cases, it’s even difficult to understand what is about. Well, seriously, I, as a person, purely uneducated and poorly knowledgeable English, with original subtitles understood much more than with subtitles in Russian!

Best game based on

What is Batman? What injustice? Of course not, the best game on motives is Deadpool. Because it’s crazy. I have not seen such hilarious screensavers for a long time. If I saw at least once. Yes, the humor here is vulgar, that is clearly below the belt, but Lord, it’s funny! Only the most narrow -headed pedant will be able to say that passing Deadpool is not funny. Even I, usually completely indifferent to the black humor, smiled broadly every screensaver. The image of Deadpool is magnificent. This anti -Hero can and even need to quote (“Oh, even more people who want our death. In games, this means that we are on the right track "). And only for this is it worth playing this game. The developers from High Moon (which, by the way, made the successful Redebut) managed to notice one subtle detail – the game about Deadpool does not have to be wildly diverse, interesting, and Chelendzhova. She must be charming. And they managed to make her like that. So we are waiting for the continuation, definitely.

Deadpool – comics game. According to all the laws of logic, the developers had to apply Shell-Shading so that the game has a corresponding “comic” drawing, since they cannot make normal graphics. But no, no Shell-science here and at all.

Undoubtedly, with gameplay, just has a game. Say, shootouts are just hell and sodomy, they could really be a hundred times more interesting. The jumping and platform part could also be many times more exciting. But, that you just can’t deny is that the fights turned out to be rather peppy. They turned out not so complicated or chewers, but fascinating. The thing is that the more we shredded opponents and the less damage, the more we have experience. And it motivates so well that not just chopped everyone right and left, but to chop it is concentrated and seriously, not being distracted. Moreover, the final fights are generally abound in a mass of enemies. And the more enemies – the more madness. And the more madness – the more fun. So – yes, the gameplay is in many ways not as beautiful as we would like, but, in general, he is, and he is not even terrible. And this is a rarity in license games.

Why is the adaptation of the year not Batman: Arkham Origins: because Batman appears before us for the third time. And for the third time, filling the same opponents of the muzzle according to a long -known scheme – this is already a little blasphemy, perhaps.
Why is the adaptation of the year not The Wolf Among Us: Spider Trick tells me that the game from Telltale Games is even better than the source. So Twau is rather an interactive drama of the year. But for some reason we do not have such a nomination.

Quest/ Advenchur of the year

Goodbye Deponia – Already the third in the series (and final) authorship game Daedalic Entertainment. She became even more beautiful, even more interesting and funny. If Tim Shaifer prefers us to lead us along linear corridors, telling first of all a story, then Daedalic made a game on Lucas Arts patterns – a funny game, charming in every sense of the word, amazingly stylish and rather complex. And, most importantly, this is a first-rate quest from the dashing 90s!
In general, if you miss all this, you urgently need to play the series of deponia games. If your quests do not cause any Soilgia, and you generally know poorly what it is, but you still want to try – you also urgently need to run to the store. In any case, I advise. There is even some kind of arguments “against”.

Stylistics of the game, frankly, crazy. For this we love.

Why not. Stop! And what could be more beautiful than depot?

Arkada of the year

Brothers: A Tale of Two Sons – This is not a game, but rather a fairy tale. A fairy tale about children, but not for children. Very cruel and at the same time very kind. In fact, it is difficult to expect this from the studio, which created, for a minute, Syndicate, a bloody action about the murder of hundreds of people. But this is true – they told a very touching story about two brothers. (The most interesting thing is that this game and words do not need to tell the story-despite the fact that the voice acting in the game Danish and there are no subtitles, everything is clear all the same.)
However, in addition to the plot, in this game (what a surprise!) there is also a gameplay. It would seem that everything is standard – we run, we solve riddles, but there is one big but! There are two characters, and there is no cooperative here – we control at once two and at the same time. And this is a unambiguous sign idea that does not allow to get bored until the very end of the game. And then, you hardly met many games where you need to control two characters at once.
In general, this is a holistic and finished game that will give a lot of impressions and, among other things, will tell an amazing and touching story. I advise you with all my heart. You will not regret it.

Landscapes, what to hide, turned out to be fantastic. Such screenshots are not shameful and put on the desktop.

Why is the arcade of the year not Contrast: And here there is no clear explanation and cannot be. In fact, the whole thing is only in personal preferences – the story of two brothers struck and touched me much more.

The best action from the third person

Assassin’s Creed 4: Black Flag – This is another exemplary game of the series. She did what she did Assassin’s Creed 2 at one time – brought to mind the previous game of the series. AC 3 was, to put it mildly, monstrously boring – there were even tasks like – “go and push that dude” or “pick up and throw boxes into the water”. In addition to everything, there was also a story about Konnora-Molodard, which had a goal not revenge at all, but a completely disinterested struggle for freedom. And the world of the game was far from so beautiful and it was not painful to study it. But the absolutely opposite situation came out with Black Flag.
The first and most obvious of what has appeared in AC4 is a pirate theme. That is, now at our disposal a real pirate – Edward Kenway – is quite cynical and cruel, but still very charming. He became an assassin, as if so expressed, by chance. (I think what happens at the beginning of the game is not a present. So ster your angry comments!) Actually, this did not affect his lifestyle – as he robbed all the ships passing by and robs. Soon, not only Edward’s carcass is given to our full order, but also his boat – “duck” (which, by the way, can be pumped – strengthen the body or modernize guns). And here is a considerable share of charm Black Flag. Probably, if you look at the statistics, it turns out that I spent much less time for the theft, eavesdropping, fights and murder contracts – on the aid of ships, the destruction of sea fortresses and hunting for whales. Yes, I, too, at first I was skeptical of all this, because I wanted to play precisely in AC, and not in any Corsaras, but in fact it turned out that this is the most interesting to do.
And when the unexplored corners of the sea space suddenly does not remain, you can go to land and replenish additional tasks. They, if that, became tens of times more worked out, now, while driving even a banal murder contract, you will see that the game designers planned your steps -you can kill those on the roof, and then cross it to your goal and cut it. Or, if you go wa-bank, barrels are generously scattered along the location-and they explode painfully. Just guess the moment and blow them up. In general, the whole open world, coupled with additional instructions, has become really in demand-in the eyelids, optional tasks became interesting and worked out.
And yes, going out on land, you will make sure that the essence of the ground gameplay has not changed. We still kill, eavesdrop, steal and engage in other obscenities, while trying to complete more additional tasks. It seems to be nothing new, but-in Assassin’s Creed (which was always about secretive murders) suddenly appeared stealth. I don’t know, maybe he was before, but, in any case, then he worked incorrectly. Dramatically wrong. Now we can completely strangle everyone secretly, hiding in the bushes. That is, opponents, of course, are sometimes too stupid and do not notice us when we run right under their nose (or sit in the bushes three meters from them), and sometimes, on the contrary, show amazing insight – for example, if we try to sneak up in trees or houses – they will definitely be fanned. But still, there is a stealth, and it works-it is at the very least, but it works that it refreshes the gameplay great. But what does not refresh the game process is the previous system of battles, which has long been dangled to everyone (although animations are also beautiful).

In dynamics, the game looks just fine. But not every iron friend will pull such a graphics.

In general, the conclusion is what if Black Flag is the first acquaintance with the Assassin’s Creed series, then I sincerely envy you. If you played other games of the series, but not fans from them, the game will give you a lot of pleasant impressions. But if you are an ardent fan of the first AC – you will not like the game. Just because the gameplay in it did not become a hardcore, and the story about one pronounced pirate, and not about assassins and Templars.

The best shooter in the first person

In my subjective opinion, the 2013 joker becameMetro: Last Lightt ("Ray of Hope" in Russian rental). This magnificent game is hardly listed in at least one article with the heading of “Results of the Year”, except for my. The game was, in principle, warmly met by both critics and players, and in general strengthened the trust in 4A Games studio, but for some reason did not become “amazing” according to most critics. For me personally – became.
It’s funny, but a “ray of hope” is good in almost everything. That is, the game is beautiful both action and stealth, both graphics and atmosphere, both a plot and a moral choice, both entertainment and diversity. Why not "amazing" – you ask? The explanation is mainly only one – because the voice acting is bad. And who has subjective through the edge?
You can talk about Last Light for a long time. To talk about what the atmosphere is and about the fact that it, in my opinion, is the best in games as a whole, to talk about the fact that there is a peppy action that “shuts up for the Call of Duty belt, about what cool characters are there and what rich events … No, this cannot be conveyed within the framework of five paragraphs. Not to convey within the framework of a whole post. This … damn complicated. Describe what extravaganza happens in your brain when you play. To understand this, you need to get to the nearest store yourself and buy a disk, come home, install the game and plunge into this world. Then, perhaps, you will understand what I mean.
Purely jestless "Ray of Hope" is beautiful in that they are not allowed to get bored. That is, we just fought with living people, without killing anyone, creeping quietly and stunning everyone, now we are firing from the shotgun on ghouls, dexterous creatures, and after a couple of hours we shoot from Kalashnikov at the Nazis, who, in turn, scorch us with us. And all the elements are performed equally high quality and great. But separately, of course, it is worth noting Stlas – since all quiet missions occur in dark tunnels, stealth does not become a game convention. But, which pleases even more – this is the dynamism of Stlas. Imagine you will sneak on the tunnel, to the target – only a dozen meters. And then you accidentally got into the beam of an enemy flashlight. He begins to yell, shoot, other enemies begin to pull himself up, but you have already crawled out and now in the shade. They do not see you and have no idea where you. Anxiety has already been announced, all with guns are ready – and you can still sneak up from behind and stun the enemy. It may seem that stealth is very easy, but no – it is correct. Unlike the same Crysis, the enemy does not see you with their backs, the enemies do not see you if you are in okromuster darkness. And it pleases incredibly.

Well, where else did you see such a graphics? I don’t know how the number of landfills, but Metro looks clearly better than the last Crysis. For this – a huge bow to artists 4A Games.

Why Last Light notThe game of the year: from the "Metro" I want to demand what it is generally not supposed to demand from games-the depths of the gameplay. "Metro" is good as a novel, "Metro" is good and as just a rich action. But the fact is that together this is not combined, and I want the same deep and multifaceted gaming process, how deep and multifaceted the world of the game.

The game of the year, DLC of the year, the plot of the year

BIOSHOCK: Infinite I managed to make something that the games had not succeeded for a long time – to surprise me. I dreamed of such a game – deep, beautiful, atmospheric, interesting and exciting. Perhaps this is another confirmation that some games can still be considered art.
The most interesting thing is that Irrational Games made a very ambiguous and bold decision. From the "delight", well known to us by the underwater city, the action decided to transfer the action to Colombia – an unknown and equally conceptually beautiful celestial city. Together with the scene, the gameplay seriously changed. The solution is unusually mainly because in the first two games a real main character is a city of delight. The third part changed not only the gameplay, but also transferred us to a completely unfamiliar city, and, in fact, deprived Infinite everything that made it “bio -shock” (unless the universe remained the same). So that you understand the whole prosaic of the situation, I will conduct a similar technique – it is like COD suddenly appeared hardcore, first -aid kits, nonlinearity and fantastic elements. In fact, it seems to be even, but completely different.

The first time you see such landscapes, the jaw falls off a little. Perhaps even the post -apocalyptic landscapes of the destroyed Moscow from Metro did not impress me so. Now you understand what I meant when you said that the heroes of Bioshoks are cities?

In general, the fans did not like it, what to say. But the very essence of such an experiment is impossible in principle. Ken Levin breaks all ideas about the gaming industry.
But, to be honest, this is never bad. Infinite turned out to be a roofing. Firstly, gameplay. We are given a lot of weapons, tonics, dresses and plasmids (actually energy). And, combining all this, you can create such murderous combinations … Yes, this is just a flight for creativity! Among other things, the tactfulness of the battles is facilitated by just magnificent locations (low bow to left -winged). They now and then throw interesting situations – for example, an attack from the air of flying ships, when you can, of course, shoot back, occasionally leaving the shelter, but much more interesting to jump directly to the ship and push the enemy missile meters from it, sending them to a free flight. And such situations – the sea. In addition, Elizabeth-our partner-every now and then proposes to teleport to our reality something useful from "breaks"-be it boxes with weapons or a mechanized patriot who fights on your side.
In general, Elizabeth, perhaps, is the most intelligent assistant in video games for all the time of their existence. We do not need to protect it, it does not interfere under the feet, does not rest against the wall, and also helps us in battle extremely. In addition to the aforementioned “breaks”, she constantly throws us first -aid kits, ammunition, coins and salt (an analogue of mana from fantasy or an analogue of Eve from the first two parts of the series). In general, great!
And – oh yes! – Elizabeth is also a very cool character. Incredibly thoughtful, ambiguous, sincere and so alive … Elizabeth admired, it seems, all journalists and all critics admired. And, I must say, quite justified.

Hall of heroes. If you played in infinite, you probably remember it. It seems that the “third” Bioshock needs to be awarded the prize for the most memorable location. Although not, enough from him.

In general, while I write this, I suddenly understand that I can’t tell about all the advantages of Bioshock and convey all the feelings that she caused me. Because there are too many of them. The plot and its famous unexpected turn at the very end (then my jaw fell slightly, and I am so-wow, this is yes), the atmosphere of the city, there are many actual characters, audio days with prompts and interesting details, dull quality DLC Burial at Sea and so on, so on, so on … If you sudden-Go and urgently play, and if you suddenly did not like it for some reason-it is not treated, sir.

It is no secret that the actions of Bioshock 1/2 take place in the same universe as the action of Bioshock Infinite. It would be extremely curious if it turned out that the SystemShock universe is also associated with these three games. I still hope to see the old SystemShok gameplay in the new cover. Although in view of the latest events it is unlikely.

Bioshock Infinite is called boring (just like a joke). I’m afraid this is all gross lies and slander. The only thing that can be accused of Infinite is that it does not force me to go into hand -to -hand combat, use energy and apply other tactical possibilities. So, if you do not use them and just look out of the shelter, shooting from the machine gun – the game really may seem boring. But, if you have at least a minimum of fantasies and you will not just get drunk in the corners and shoot everyone, peering out due to a shelter-the game will seem to you a marvelous interesting.

Why DLC is notFar Cry 3: Blood Dragon: because the “Bloody Dragon” is well functioning the realities of modern games, it recreates the style of militants of the 80s well, and all this, of course, is wonderful, but this is only a game for an hour four, completely shallow and the very end in the end of the gamer than gameplay (it is noticeably simplified compared to the original). And the essence of Burial at Sea is to continue Bioshock, never simplifying it and even bringing something new to the concept. This is a completely holistic and finished game, only a short. Although Blood Dragon is also amazing, of course.

Vuh, well, I finished. Everyone + to karma, and let no one leave offended.

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